![]() ![]() In AG format all geometry will be saved without any layer or viewport information. I would suggest using AG format when saving the primitives. Normal Rhino uv texture mapping applied to a polar sphere should behave and look exactly the same as spherical texture map.Īt the moment you can build yourself a library of custom primitives. To make planets in Rhino, use PolarSphere to draw the sphere. Enter the new coordinates for the control point, "w" prefix indicates You can pan/zoom/rotate if you like with the right mouse button, but do not click the left mouse button. Now you can choose which viewport you would like to use when entering the coordinates. Release the mouse button and move the mouse back on the viewports again. Start dragging a control point (or a group of control points). ![]() Another method is to use the drag feature. It works great for aligning a group of control points, because you can control which coordinate values, x, y and/or z, will be changed. ![]() One method is to use Transform->Set Points. This has been improved for the upcoming beta, though, for dragging points. To do precise object placing, you usually need to use the " move" command with object snaps instead of doing just the quick dragging stuff for placement. That will move the end of the curve from wherever it currently is to be exactly on a grid point. Use the " move" command, and do an object snap for the first point on the endpoint of the curve, and then don't use an object snap for the second point, but make sure that grid snap is turned on. And being a user of a modem myself I know how usefull it is. You should get a great little prog called GETIT it lets you resume broken downloads. ![]()
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